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The history of Monty Python games

For something completely different, let’s discuss about Monty Python’s unlikely foray into videogame.

On TV, on film and on stage, Monty Python’s Flying Circus was always one of the greatest things to have ever happened to the world of entertainment.

However, on games machines… not so much, as this peculiar history shows.

Monty Python’s Flying Circus

Back in the days of the Amiga, one of the best games machines ever made, there was a Monty Python game.

Like so many other titles of the era, ostensibly it was a platformer but Flying Circus was much more than that. It was a game that didn’t like any other game. Or sense, for that matter. Who needs sense as you can stop the action for an impromptu tree-identifying course?

Playing part of the game as a chicken, a fish, even a boot, while not actually amazing fun to play, this was a game that really captured the anarchic spirit of the show with the random ‘game over’ announcement still making us laugh.

The 7th Level trilogy

A pair of adventure games and a collection of screensavers and such silliness, developer the 7th Level brought three Monty Python products to the planet, including Complete Waste of Time, the Meaning of Life, and the Quest for the Holy Grail.

They were all well existed. It’s not like any of them were terrible but it’s not like it was extremely worth your time to play or use any of them.

However, we can’t argue with that they had the talent on board.

The Ministry of Silly Games

Launched on Facebook some years ago, the Ministry of Silly Games provided a collection of Flash timewasters with a Pythonesque bent to the world of the social network.

It’s not exactly Farmville, Candy Crush, or that gangster one that everyone used to play, although, is it?

Unluckily, the Ministry of Silly Games was something of a waste of time and effort as well for most involved. In fact, Terry Jones and Terry Gilliam could barely disguise their disregard for the project as interviewed by Eurogamer.

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